Video games: the great media that grew with the pandemic – Video games – Technology – D1SoftballNews.com

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After almost three years since the world changed with the coronavirus pandemic, video game companies experienced great economic growth. Unlike the other entertainment industries, such as cinema, music or sports, video games were able to continue to increase users during confinements.
While live sports, or concerts, even the movie industry for theatrical releases, which are dependent on fans being able to enjoy these live events, video games attracted more users than ever before.
In the US, gamers have increased their spending on games by 75% over the course of the pandemic
Today, from smartphones, consoles such as Xbox and Playstation, to computers optimized for gaming, entertainment is at anyone’s fingertips.
According to the consulting firm Boston Consulting Group (BCG), from 2018 to the end of 2021, the video game industry has grown by 8% per year, and it is expected that By 2023, revenues exceed 200,000 million dollars.a figure that according to this company exceeds box office profits around the world.
(We suggest: Nearly 200,000 people request a refund for Battlefield 2042.)
“In the US, gamers have increased their gaming spending by 75% over the course of the pandemic,” said Sandro Marzo, managing director and partner at BCG, in the consultancy’s latest press release.
League of Legends World Championship
Riot Games Worlds Promo Poster
This shouldn’t be surprising, given that in the last five years, China’s Tencent company bought Riot Games for $400 million, developers of the online game ‘League of Legends’, whose competitive final this year had more than 30 million viewers. spectators.
‘League of Legends’ is an online game in which two teams of five members fight to destroy the towers in the territory controlled by the opponent. It’s like a game of capture the flag, but with fantasy characters.
(Recommended reading: YouTube blocks Russian media channels RT and Sputnik.)
Another of the most popular games among young users is ‘Fortnite’, whose final was played at the Arthur Ashe stadium, where the international tennis tournament, US Open, is held. The final of the Fortnite World Cup in 2019 managed to attract 2.3 million people live. The US Open the same year had 2.7 million viewers.
The series premiered in November 2021
Netflix promotional poster
From the console to the small screen
On November 6, the series ‘Arcane’ premiered on Netflix, inspired by some of the characters from ‘League of Legends’. This Franco-American production not only captivated regular online multiplayer gamers, it captured people who had never even heard of the game.
This commitment to integrate the audiences of streaming services with the players responds to the fact that even ‘Netflix’ has considered that ‘Fortnite’ is more competitive for them than ‘HBO’.
(It may interest you: Anonymous hacks Vladimir Putin’s luxurious yacht).
Video games have always been closely related to other forms of entertainment, drawing inspiration from comics, books and movies. There are even movies that have been created from video games, such as the notable case of the ‘Resident Evil’ series of movies and games.
BCG experts point out that, in addition to the ease of enjoying video games at home, the great growth of this industry is due to the growing passion that they are generating.
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