Warframe Update 1.016 Fires Out for Nora's Mix Voume 1 for March 16 – MP1st

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Digital Extremes has released the Warframe update 1.016 patch this March 16, and this is called Nora’s Mix Volume 1 version 31.2.0 by the studio. This patch is out on all platforms, and includes gameplay-related changes alongside the event. Read on for the full patch notes.
**NOTE: Nightwave: Nora’s Mix Vol.1 will officially begin later today, so that we can synchronize the start time across all platforms! 
We have entered the era of Nora’s Mix. Aptly named, Nora has brought with her a mix of unique rewards spanning the old and new. With a fresh selection of Acts, both new and experienced Tenno can earn the new Nora’s Mix Vol. 1 Cred in style.
For this edition of Nora’s Mix, a total of 22 new Daily, Weekly, and Elite Weekly Acts have been added to give you new ways to earn Cred! Complete them to earn never-before-seen Customizations including the new Glacia Syandana, Liset Domestik Drone, and more listed below.
Daily Acts:  
Sell any item in your Inventory for Credits.
Two for One
Pierce and kill 2 or more enemies in a single Bow shot.
Death from Above
Kill 10 enemies with ground slams.
Kill 3 Drones or Ospreys with your Melee Weapon.
Topping Off the Tank
Successfully defend an Excavator without allowing it to run out of power.
The Personal Touch
Place 1 decoration in your Orbiter.
Install an Augment Mod on your Warframe.
A Firm Shake
Shake the hand of a fellow Tenno using the Handshake Emote.
Builder’s Touch
Claim an item from your Foundry.
Revive a fellow Tenno or a Companion.
Stay on top
Kill 20 enemies using a Necramech while hovering.
Weekly Acts: 
Night and Day
Collect 15 Vome or Fass Residue in the Cambion Drift.
Gain 5,000 Standing with any one Syndicate faction.
Mad Lab
Plunder one of Alad V’s secret laboratories on Jupiter.
The Old Ways
Complete 1 mission with only a single pistol and a glaive equipped.
Kill 20 enemies in 5 seconds.
Elite Weekly Acts:
Open one of each era/tier of Relic (Lith, Meso, Neo, Axi).
The Price of Freedom
Free one Captured Solaris using a Granum Crown.
The Many Made Whole
Convert 10 Riven Slivers into a Riven Mod.
Destroy 3 Necramech Isolation Vault guardians.
Rise of the Machine
Kill 300 enemies using a Necramech without getting destroyed.
Dual Swords Stavika Skin
One of the very first dual swords designed exclusively for Tenno use, thought to be commissioned by the House of Stavika.
Ivara In Action Glyph
Show off your stealth look with this Glyph for your profile!
Glacia Syandana
Jagged, crystalline spikes crown a shroud of snowy mist in this ice theme syandana.
‘Combat Reload’ Augment Mod for Tigris
On headshot kill, or if 5+ pellets hit the head, increase reload speed by +120% for 3s (at max).
‘Range Advantage’ Augment Mod for Akjagara
+300% damage if no enemies are within 10m (at max).
Liset Domestik Drone
A Tenno engineered cleaning drone designed in the elegant style of the Liset.
Plus a hand-picked selection of rewards from previous Nightwave acts!
And evergreen rewards you know and love:
Caliban’s Cranion Helmet Blueprint will also appear in the first Cred Offerings rotation once live.
For patrons of Nora’s previous Acts, duplicate protection will be maintained for rewards that you’ve already unlocked. Identical to Nora’s Choice, Tenno can expect to be compensated with Nora’s Mix Vol. 1 Creds instead of the previous unlocked reward!
Read the original Dev Workshop here!
General Nightwave Changes & Fixes: 
The crimson maiden of death has been streamlined for more satisfying butchery! With a focus on adding more maneuverability and deadliness to the queen of gore, the following changes have been made:
Killing enemies (including assists) now increases damage by 5% up to 100% and drains by 1% every 2 seconds. Kills stall the drain for 5 seconds. This is reflected in a new UI icon in the bottom-right corner of your screen.
Dread Mirror
Blood Altar
Seeking Talons
Garuda Fixes: 
As mentioned in our last Devstream, we set out to buff a selection of Augments that were underused according to our statistics. Our goal is to bring these Augments up to speed, and align them with our more popular Augments. The buffs below are merely additions onto what already exists in the game. This won’t be our only batch, so expect to see more Augment changes in the future!
Ash: Smoke Shadow:
Before: Conceals allies within 15m for 8s.
New: Added +150% Critical Hit Chance buff while the player is in stealth.
Atlas: Titanic Rumbler
Before: Create a single rumbler with 300% health and 300% damage. 
New: Rumbler now has 300% health and 400% damage, with 300% more range to hit multiple enemies with its melee attack.
Baruuk: Endless Lullaby
Before: Performing a finisher on a sleeping enemy would retrigger Lull for 100% of the remaining duration.
New: In addition to finishers, Lull’s refill duration now triggers when a sleeping enemy is directly killed (does not trigger on assists). Can now only be triggered once per 3 seconds.
Excalibur: Furious Javelin
Before: Each enemy hit would increase Excalibur’s Melee Damage by 10% for 16s
New: Melee damage is now increased to 15% at maximum Rank.
Excalibur: Surging Dash
Before: Each enemy hit during Slash Dash further increases your melee counter by 4.
New: Doubled Melee Combo gained from Surging Dash.
Gara: Mending Splinters
Before: For each target affected, Splinter Storm heals 3 Health per second.
New: Heal rate has been increased to 15 Health per second per target affected.
Garuda: Dread Ward
Before: Become unkillable for 5 seconds when Dread Mirror kills a target by ripping its life force.
New: The invulnerability duration has been increased to 8 seconds. Dread Ward also has new visual feedback when casted.
Harrow: Warding Thurible
Before: Allies in range take 40% less damage while channeling Thurible, and grant 0.5 additional energy charge whenever damaged.
New: Allies will now take 50% less damage, and are granted 1 Energy when damaged.
Harrow: Tribunal
Before: Other players will proc 50% of the effects of Penance and Thurible when attacking chained enemies.
New: Allies now proc 100% of the effects.
Chroma: Guided Effigy
Before: Cast and hold to make Effigy move to your aim point. Deals 2000 damage per second to enemies in its path and roars on arrival stunning nearby enemies.
New: Now deals double the damage and restores 5 Energy for each enemy in its path. Also improved the responsiveness of Effigy when turning/moving.
Hydroid: Corroding Barrage
Before: Each projectile has a 100% chance of inflicting a Corrosive status effect.
New: Tempest Barrage gains 100% Ability Strength.
Hydroid: Curative Undertow
Before: Allies can stand in the pool to regain 30% health every 1.5 seconds, increasing the energy drain on Hydroid per ally.
New: The energy drain to heal allies has been removed, and the Augment’s description has been updated to indicate that Hydroid will restore 10% Health (this was always an effect, it was just not indicated in the description).
Hydroid: Tidal Impunity
Before: Clears Status Effects and grants 12 seconds of Status Immunity for yourself and allies that come in contact with Tidal Surge.
New: Reduced Tidal Surge’s Energy cost from 25 to 15.
Inaros: Desiccation’s Curse
Before: Killing a blinded enemy with a finisher has a 75% chance of summoning a Sand Shadow.
*New: Killing a blinded enemy with a finisher now has a 100% chance of summoning a Sand Shadow. Increased Sand Shadows damage by double.
Inaros: Elemental Sandstorm
Before: Sandstorm has a 50% chance of inflicting Status Effects based on the damage types and mods on equipped melee weapon.
New: Sandstorm now has a 100% chance of inflicting Status Effects. As well, Sandstorm receives a 50% increase to range.
Limbo: Rift Haven
Before: Allies banished to the rift will have 25% of their Maximum Health restored.
New: Allies banished to the rift will have 25% of their Maximum Health restored every second.
Calling all Dojo crafters! We have added two new rooms and new Dojo Decorations inspired by the Grineer Kuva Fortress and Orokin Tower tilesets for you to let your creativity fly.
Hydroid Tidal Surge Changes:
Source: Warframe forums
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